Much more interesting to simply ignore all that. For starters, the Prism Pentad books completely fuck up the setting, making it similar to playing Middle-Earth right after Sauron is destroyed. The quality of the ideas and how they are developed is usually great, but there's some stupid things that need to be removed or tweaked. The problem is, so many cool things in the setting, and you want everything to make it into the adventure :D So much to discover and do in the world, and the world really suits all levels of play up to 20. Each monster entry in the manual is conceptually good enough to creatre a great encounter, or even a full dungeon, rather than a mere stat block. After trying it now, I can say Dark Sun is easily the best D&D setting I've played (however I'm not an expert, I just know FR and Dragonlance).
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